
HPS a sorti un petit patch pour Antietam. Au menu, quelques nouveaux scénarios, une optimisation de l’IA et quelques réglages divers (cf. changelog ci-joint). Vous trouverez le fichier directement sur la page suivante.
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Changes for Campaign Antietam 1.01
- Several new scenarios including both a Consolidated and a Sectional
artillery Battle of Antietam (see scns 200 and 201)
- AI firing is now by stack instead of by unit.
- Activate AI when under Manual control now only activates AI Firing and
not AI Movement.
- Added toolbar button for Command Range.
- Added new Proportional Opportunity Fire Optional Rule that causes
Opportunity Fire generated by firing units to be more proportional to
the total strength of the units firing.
- Added new Parameter Data value that controls when artillery crews are
killed.
- Added new Alternate Fixed Unit release Optional Rule that releases Fixed
units within 5 hexes of an enemy unit regardless of Line-of-Sight to that
unit.
- Fix for some screensavers causing game to go blank.
Changes for Campaign Antietam 1.0
- Added ability to fire after Retire by Prolonge.
- Added new Ammo Artillery by Cannon optional rule.
- Added ability to specify alternative arrival hexes for a reinforcement.
- Added Alternate Melee Resolution rule which separates melees into
separate phase.
- Added fix for Uncrewed or Spiked artillery spotting enemy units.












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