
HPS Simulations a mis en ligne deux nouvelles mises à jour pour les wargames Vicksburgh et Chickamauga. Le premier optimise l’IA et améne plusieurs ajustements aux règles tandis que le second corrige juste un petit bug (cf. changelogs ci-après. Les fichiers se récupèrent directement depuis cette page chez l’éditeur.
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Vicksburgh
Changes for Campaign Vicksburg V1.03
- AI firing is now by stack instead of by unit.
- Activate AI when under Manual control now only activates AI Firing and
not AI Movement.
- Added new Ammo Artillery by Cannon optional rule.
- Added ability to specify alternative arrival hexes for a reinforcement.
- Added Alternate Melee Resolution rule which separates melees into
separate phase.
- Added fix for Uncrewed or Spiked artillery spotting enemy units.
- Added toolbar button for Command Range.
- Added new Proportional Opportunity Fire Optional Rule that causes
Opportunity Fire generated by firing units to be more proportional to
the total strength of the units firing.
- Added new Parameter Data value that controls when artillery crews are
killed.
- Added new Alternate Fixed Unit release Optional Rule that releases Fixed
units within 5 hexes of an enemy unit regardless of Line-of-Sight to that
unit.
- Fix for some screensavers causing game to go blank.
Chickamauga
Changes for Campaign Chickamauga 1.02a
- Fix for Automated Defensive Fire hang.













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