
La bêta du super patch pour Dawn of War 2 semble bien se dérouler. Un nouvel update pesant pas moins de 175 Mo vient de sortir et corrige un paquet de déséquilibres des règles et autres bugs (cf. changelog ci-après). Si vous participez au test de There is only War, Steam se chargera de vous l’installer automatiquement. Sinon, patientez jusqu’au 14 juillet prochain, date estimée de la fin des tests et donc si tout va bien du lancement peu après de cette conséquente mise à jour.
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There is Only War Release Notes 1.4.2
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Balance Updates
Ork Balance Updates
Warboss
• Bang Bang Hammer damage bonus changed from 7% to 5%
• ‘Ard Boyz only affects melee damage
Tankbustas
• Tankbusta HP increased from 150 to 200 per unit
• Tankbusta Rokkit range increased from 40 m to 44 m
Sluggas
• Choppa damage decreased from 27 to 24
• Slugga Nob moved to tier 2, detection removed, decorator updated, tooltip updated
Shootas
• Shoota Nob moved down to tier 1, detection added, decorator updated, tooltip updated
Deff Dread
• Deff Dread Buzzsaw damage increased from 150 to 180
Ork Globals
• Ork passive Waaagh! generation rate reduced from 0.5 to 0.25
Lootas
• Lootas no longer have a Waaagh! cost on Hide Da Gunz
Stormboyz
• The Bomma Boyz upgrade now requires Tier 2
Eldar Balance Updates
Farseer
• Spirit Stones’ energy regeneration is now squad based
• Farseer’s Spiritual Rites now only heals infantry
Warlock
• Distort Field from 70% to 50% damage reduction, only affects ranged damage
• Channeling ability cost increase from 30 to 50
• Health buff from Channeling changed from +3 regeneration to 10 HP per second
• Warp Throw no longer affects retreating units
• Warp Throw Cooldown increased from 40 to 60
Rangers
• Ranger Kinetic shot now does AOE
• Ranger HP increased from 100 to 150 per unit
• Energy cost on Kinetic shot increased from 45 to 70
• Ranger Long Rifle cooldown reduced from 5.5 seconds to 3.5 seconds (The 3 second reload and 1 second fire time remain unchanged)
Banshees
• Decreased the damage of the Banshee power sword from 37 to 33
• Increased the special attack (AOE knockback) damage from 15 to 20
Wraithlord
• Wraithlord brightlance damage decreased from 90 to 60
Warp Spider Exarch
• Reduced the damage of Power Blades from 110 to 75
Space Marine Balance Updates
Scouts
• Scouts now have melee resistance (40%)
• Reduced Scout melee damage from 7 to 4
• Reduced the damage of the Scout’s Shotgun from 40 to 30
Tech Marine
• Moved Techmarine plasma gun to tier 2
Tactical Marines
• Tactical marine bolter damage increased from 23 to 27
Razorback
• Razorback upgrade no longer grants a speed bonus
Devastator Heavy Bolter
• Removed the Vengeance Rounds damage bonus against generators
Tyranid Balance Updates
Zoanthrope
• Zoanthrope Focused Blast now slows by 60%
Spore Mines
• Reduced Spore Mine damage against vehicles from 300% to 125%
• Spore Mines changed from Tiny to Small size
• Spore Mines no longer affected by Catalyst
• Spore Mine damage reduced from 1 to .5 vs building_light
Lictor Alpha
• Jump ability cooldown increased from 6 to 30 seconds
• Decreased the healing percentage of Feeder Tendrils from 3% to 2% (does not apply to vehicles or buildings)
• Fixed Lictor Hero Knockback
Lictors
• Lictor Flesh Hooks can target units in buildings
Carnifex
• All Carnifexes can now heal at the HQ
Raveners
• Ravener HP decreased from 400 to 300 per unit
• Ravener Devourer changed to Bolter damage type, damage reduced from 110 to 85
Venom Brood
• Venom Cannon range increased to from 38 to 44
Rippers
• Rippers can no longer capture points
Miscellaneous Balance Updates
• Reduced the Autocannon damage against heavy armor from 200% to 100%
• Reduced the Explosive damage against heavy armor from 150% to 100%
• Reduced the Piercing_pvp damage against heavy armor from 0.75 to 0.6
• Reduced the Grenade_pvp damage against heavy armor from 1.5 to 1.25
• The damage caused by the Plasma Cannon weapon is now categorized under the Plasma Cannon damage type
Bug Fixes
Ork Bug Fixes
Warboss
• Warboss’ boss pole graphic now applies to Sluggas and Hormagaunts
• Warboss’ kustom shoota now fires normally
Stikkbombas
• Stikkbombs can no longer be exploited by interrupting the throw
Kommando Nob
• Hide da Boyz de-camouflages units upon retreat
• Fixed a bug with the Kommando’s Extra Equipment regeneration
Eldar Bug Fixes
Warp Spider Exarch
• The Entangle ability can now be retreated from and does not affect retreating units
• Heavy Gauge Filament is now fixed
• Warp Spider Exarch can now group teleport into the fog of war
Guardians
• Guardian grenade tooltip no longer mentions suppression
Farseer
• Fortune hotkey changed to O
Avatar
• The Avatar now appears as a triangle on the minimap
Space Marine Bug Fixes
Apothecary
• Apothecary’s Rapid Fire ability no longer works on retreating units
Tech Marine
• Fixed Orbital Relay healing stacking with Techmarine’s Artificer Armor
• Fixed tooltip on Brothers in Arms ability
Tyranid Bug Fixes
Raveners
• The unburrow ability no longer disables enemy weapons
Ravener Alpha
• Poison Cloud now works when switching wargear
Warrior Brood
• Barbed Strangler upgrade no longer mentions health synapse
Carnifex
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control
Hive Tyrant
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control
Lictor
• Feeder Tendrils no longer heal when hitting buildings/vehicles
Map Bug Fixes
(6P) Angel Gate
• Fixed a bug where squads got stuck upon exiting a building
• Fixed a bug where two guard towers were indestructible near the Angel Gate
• Fixed a bug where shots passed through the two guard towers near the Angel Gate
Miscellaneous Bug Fixes
• Adjusted turret location on (2P) Leviathan Hive
• Fixed a bug where turret in position two on Ruins of Argus was built on top of the HQ
• Collision added to various railings and fences













Aaaah ….
Vivement le 14 !
Enfin les marines tactiques et les scouts semblent avoir été boostés par rapport au devastators bolters lourds, il était temps.